Devlog – Combat logic is finally working


Hey everyone,

A quick devlog to share what’s happening with Aranfell behind the scenes — because while there’s not much to show, there’s a lot going on underneath.

For the past week I’ve been working daily on combat. Here’s where we’re at:

Combat system is now functional:

  • Enemies spawn properly
  • They attack the player and receive damage in return
  • HP, Mana, and Energy update and persist correctly
  • Turn order is working (player and enemy alternate properly)

Action Button system (in progress):

  • One action per turn — drink a potion, switch weapon, use an item
  • Once the action is used, the panel closes automatically
  • The goal is to limit action usage to one meaningful choice per turn

Fixing gear logic:

  • Previously, a two-handed weapon could “stick” in one hand even after equipping a one-handed
  • I’ve rewritten the equipment logic — now testing that it behaves correctly

This is the logic layer of the game — the spine of the battle system.

It’s not flashy yet, but without this, everything else falls apart.

More updates soon — visuals, magic panel, and battle feedback UI are coming.

Thanks for following the journey!

Get Aranfell: The Forgotten Lands – Demo

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