Devlog – Combat logic is finally working
Aranfell: The Forgotten Lands – Demo » Devlog




Hey everyone,
A quick devlog to share what’s happening with Aranfell behind the scenes — because while there’s not much to show, there’s a lot going on underneath.
For the past week I’ve been working daily on combat. Here’s where we’re at:
Combat system is now functional:
- Enemies spawn properly
- They attack the player and receive damage in return
- HP, Mana, and Energy update and persist correctly
- Turn order is working (player and enemy alternate properly)
Action Button system (in progress):
- One action per turn — drink a potion, switch weapon, use an item
- Once the action is used, the panel closes automatically
- The goal is to limit action usage to one meaningful choice per turn
Fixing gear logic:
- Previously, a two-handed weapon could “stick” in one hand even after equipping a one-handed
- I’ve rewritten the equipment logic — now testing that it behaves correctly
This is the logic layer of the game — the spine of the battle system.
It’s not flashy yet, but without this, everything else falls apart.
More updates soon — visuals, magic panel, and battle feedback UI are coming.
Thanks for following the journey!
Get Aranfell: The Forgotten Lands – Demo
Aranfell: The Forgotten Lands – Demo
Solo-developed fantasy RPG with hex map, cards, and dark lore — in active development.
Status | In development |
Author | Beriktay |
Genre | Role Playing |
Tags | Dice, Fantasy, hex-grid, Indie, Pixel Art, Singleplayer, Story Rich, Tabletop, Tactical RPG, Turn-based |
Languages | English, Russian |
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